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Metal gear solid v the phantom pain mods
Metal gear solid v the phantom pain mods






  1. #METAL GEAR SOLID V THE PHANTOM PAIN MODS MOD#
  2. #METAL GEAR SOLID V THE PHANTOM PAIN MODS MODS#

#METAL GEAR SOLID V THE PHANTOM PAIN MODS MOD#

Again, a relatively small mod idea that would boost the game’s difficulty considerably, without it being unfair.ĥ. This means you’ll have to quickly slip in and out of the area, and risk getting an alert whenever you go overboard in the field and need more equipment. With this proposed mod, any activation of supply drops will draw heat. It can be pretty easy to sneak off to a secluded spot and call in more ammo, new silencers, and other supplies. This kills two birds with one stone: it makes working in the field more tense and stealthy, and it means the player will be forced to adopt a ‘quality not quantity’ approach to extracting soldiers. If we had fewer parachutes per assignment to work with, it would force the player to be more selective about when to use them.

metal gear solid v the phantom pain mods metal gear solid v the phantom pain mods

It encourages a play style that feels less ‘tactical espionage actions’, and more ‘gotta catch em all’ (and I do mean ALL). Fewer Fultons per mission, Fultons hurt rankįulton parachuting out enemy combatants is both hilarious and useful: too useful, in fact! I get that extracting personnel out is important for MGSV‘s base building components to work properly – but we are given far too many Fultons per mission. (According to MGS1’s co-writer, voice director, and translater Jeremy Blaustein, he came up with the term OSP while localizing the game in 1998.)ģ. A simple mod could fix that: just by giving us the option to take no gear or buddies in exchange for higher GMP rewards and extra benefits once the mission’s complete. Currently, you can only replay two extremely early missions in this fashion.

metal gear solid v the phantom pain mods

Considering MGS1 quite literally invented the term OSP*, you’d think allowing any mission to be run in ‘Subsistence’ mode would have been a no-brainer. There are two missions in MGSV categorized as ‘Subsistence’ style which is the game’s weird, self referential name for missions that require On Site Procurement (OSP) of gear. Less durable silencers would also make it harder to Fulton out as many guards, as well as force the player to use fewer confrontational tactics in their stealth runs. It’s a tiny change that would instantly make sneaking around harder.

metal gear solid v the phantom pain mods

Less durable silencers, especially on your tranq. The amount of gadgets in Venom’s arsenal would make Kevin McAllister jealous, and your ability to mark every enemy on the map and use Quiet as backup push the game even further into the ‘cake walk’ category.

#METAL GEAR SOLID V THE PHANTOM PAIN MODS MODS#

So, in the interests of helping those out there who, like me, suffer from KPPD (Kojima’s Phantom Pain Disorder), I made this brief list of (relatively) easy-to-implement mods that would go a long way in making Phantom Pain less heartbreakingly sub-standard for such a quality franchise as Metal Gear.Īn issue with MGSV is that it’s a tad too easy, compared to the other MGS games. I don’t really care whether MGSV is flawed on purpose or not – I just want it to be fixed! In recent weeks, a theory has emerged which posits Kojima intentionally set up false expectations in order to give everybody who played the game some ‘phantom pain’ of their own. Though there’s a lot in Phantom Pain to love, the level of wasted potential in Hideo Kojima’s final MGS title left me feeling positively despondent. If you read my review of MGSV: The Phantom Pain, you know that I had painfully mixed feelings about this game.








Metal gear solid v the phantom pain mods